Keywords: C#, FileStream, MemoryStream
Sometimes, we need to convert FileStream into MemoryStream. And in other times, you need to convert memoryStream into fileStream because filestream is able to save to disk file.
How to convert string/byte[] into stream or convert stream into string/byte[], please refer another article. (http://focuswindows.blogspot.com/2008/02/interconvert-byte-and-string-and-stream.html)
How to convert MemoryStream into FileStream?
If you can solve the problem, it is will be easy to convert FileStream into MemoryStream because they are based the same parent class. There are 3 approaches to convert.
The 1st solution is use the loop strategy. This method can be used largely. Every time you read some bytes from Source_Stream into a buffer(buffer is byte array, it's length usually is 1k or 10k), then write the buffer into Target_Stream.
The 2nd solution is use MemoryStream.WriteTo(stream anotherStream). This have the highest performance, but Only MemoryStream has this method. (Because it do not need allocate additional memory for carriage buffer. It uses the MemoryStream object buffer property.)
The 3rd solution is read the whole Source_Stream into one single byte array, and then write byte array into Target_Stream. But it is not good solution, because you have to allocate too big memory for byte array.
public partial class Form1 : Form
{
public Form1()
{
//Add one textbox, named "textBox1"
//Add one button, named "btnTest"
InitializeComponent();
}
/// <summary>
/// Convert one MemoryStream object into FileStream Object.
/// Performance:
/// This method has the highest performance.
/// This method can used largely. It is also suited for convert other kind Stream into FileStream.
/// </summary>
/// <param name="ms"></param>
/// <param name="newFilePath"></param>
public void ConvertMemoryStreamToFileStream_1(MemoryStream ms, String newFilePath)
{
using (FileStream fs = File.OpenWrite(newFilePath))
{
const int blockSize = 1024;
byte[] buffer = new byte[blockSize];
int numBytes;
while ((numBytes = ms.Read(buffer, 0, blockSize)) > 0)
{
fs.Write(buffer, 0, numBytes);
}
}
}
/// <summary>
/// Convert one MemoryStream object into FileStream Object.
/// The method is so simple. but only MemoryStream has method WriteTo(Stream anotherStream)
/// Performance:
/// This method performace is worse than ConvertMemoryStreamToFileStream_1()
/// </summary>
/// <param name="ms"></param>
/// <param name="newFilePath"></param>
public void ConvertMemoryStreamToFileStream_2(MemoryStream ms, String newFilePath)
{
using (FileStream fs = File.OpenWrite(newFilePath))
{
ms.WriteTo(fs);
}
}
/// <summary>
/// Convert one MemoryStream object into FileStream Object.
/// Performace:
/// This method is the less effectively.
/// Because it have to allocate a great deal of memory to accommodate the whole MemoryStream all at once.
/// </summary>
/// <param name="filePath"></param>
/// <returns></returns>
public void ConvertMemoryStreamToFileStream_3(MemoryStream ms, String newFilePath)
{
// Allocate a large memory at first.
byte[] buffer = new byte[ms.Length];
ms.Read(buffer, 0, (int)ms.Length);
using (FileStream fs = File.OpenWrite(newFilePath))
{
fs.Write(buffer, 0, (int)ms.Length);
}
}
/// <summary>
/// Create one MemoryStream object.
/// The result is not expanable MemoryStream.
/// Performance:
/// Create one MemoryStream object is fastest.
/// But read bytes from unexpansble memoryStream will consume more time. I do not know the reason.
/// </summary>
/// <param name="filePath"></param>
/// <returns></returns>
public MemoryStream CreateMemoryStream_1(string filePath)
{
//Step1: read whole FileStream into byte array.
byte[] buffer = System.IO.File.ReadAllBytes(filePath);
//Step2:convert byte array into MemoryStream.
MemoryStream ms1 = new MemoryStream(buffer);
return ms1;
}
/// <summary>
/// Create one MemoryStream object.
/// The result is not expanable MemoryStream.
/// Performace:
/// Create one MemoryStream object is slower
/// But read bytes from expansble memoryStream will consume less time. I do not know the reason.
/// </summary>
/// <param name="filePath"></param>
/// <returns></returns>
public MemoryStream CreateMemoryStream_2(string filePath)
{
int blockSize = 1024;
int bytesNum;
byte[] buffer = new byte[blockSize];
MemoryStream ms = new MemoryStream();
using (FileStream fs = new FileStream(filePath, FileMode.Open))
{
while ((bytesNum = fs.Read(buffer, 0, blockSize)) > 0)
{
ms.Write(buffer, 0, bytesNum);
}
}
return ms;
}
private void btnTest_Click(object sender, EventArgs e)
{
const string SourceFile = @"c:\Launch.wmv";
const string NewFile1 = @"c:\1.wmv";
const string NewFile2 = @"c:\2.wmv";
const string NewFile3 = @"c:\3.wmv";
if (File.Exists(NewFile1))
File.Delete(NewFile1);
if (File.Exists(NewFile2))
File.Delete(NewFile2);
if (File.Exists(NewFile3))
File.Delete(NewFile3);
textBox1.Clear() ;
Application.DoEvents();
MemoryStream ms = null;
try
{
System.Diagnostics.Stopwatch sw = new Stopwatch();
sw.Start();
ms = CreateMemoryStream_2(SourceFile);
if (ms != null)
{
sw.Stop();
textBox1.AppendText(sw.ElapsedMilliseconds.ToString() + "--CreateMemoryStream_2");
textBox1.AppendText(Environment.NewLine);
sw.Reset();
sw.Start();
ConvertMemoryStreamToFileStream_1(ms, NewFile1);
sw.Stop();
textBox1.AppendText( sw.ElapsedMilliseconds.ToString() + "--ConvertMemoryStreamToFileStream_1");
textBox1.AppendText(Environment.NewLine);
sw.Reset();
sw.Start();
ConvertMemoryStreamToFileStream_2(ms, NewFile2);
sw.Stop();
textBox1.AppendText( sw.ElapsedMilliseconds.ToString() + "--ConvertMemoryStreamToFileStream_2");
textBox1.AppendText(Environment.NewLine);
sw.Reset();
sw.Start();
ConvertMemoryStreamToFileStream_3(ms, NewFile3);
sw.Stop();
textBox1.AppendText( sw.ElapsedMilliseconds.ToString() + "--ConvertMemoryStreamToFileStream_3");
textBox1.AppendText(Environment.NewLine);
}
}
finally
{
if (ms != null)
ms.Close();
}
}
}
The performance test results:
In test case c:\Launch.wmv is an video file, its size is about 66M. if we use CreateMemoryStream_Method1() to create one unexpandable MemoryStream, the output result is:
212--CreateMemoryStream_1
968--ConvertMemoryStreamToFileStream_1
2016--ConvertMemoryStreamToFileStream_2
1929--ConvertMemoryStreamToFileStream_3
if we use CreateMemoryStream_Method2() to create an expandable MemoryStream, the output result is:
1011--CreateMemoryStream_2
1--ConvertMemoryStreamToFileStream_1
1619--ConvertMemoryStreamToFileStream_2
1225--ConvertMemoryStreamToFileStream_3
2 comments:
Very useful examples....Thank you!
Example: Memory to File
Ling
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